0.6 patch Improving player experience
Grim Diary ~ 0.6v Improving player experience
~Properly display if the enemy going to do critical hit
~Properly display the amount of healing the enemy intended.
~Properly display the amount of barrier the enemy intended.
~Arrow Trail from card to the target for more clarity
~Improve UI.
~Smaller cards for better view cause it’s taking too much space.
~Added card particles to make it more colorful.
~Added a Encounter Display at the start of the encounter
~ Fixed treat and death card for trickster fight
Change draw phasing:
~at the start of the turn the player will draw 5 cards.
~At the start of every member’s turn, draw a card.
~No longer discards cards at the end of the turn.
Cards Shuffling:
When draw occurs and the draw pile is empty, shuffle back the grave pile to draw pile. And draw 2 cards instead.
Change Card Effect
Ethereal arrow
Deal damage by <color=red>4</color>.And reduced 5% action meter.Draw a card.
Reduced Enemy critical hit multiplier
~ Crit deals too much damage that needs to be reduced.

Improved Visual for Card holding
Get Grim Diary
Grim Diary
Grim Diary
Status | Released |
Author | LepusRabbita |
Genre | Card Game |
Tags | 2D, Anime, Cute, Female Protagonist, Indie, Roguelike, Singleplayer, storygame, Unity |
More posts
- 0.6v Full Patch note2 days ago
- Grim Diary 0.6v More patch note15 days ago
- JRPG/Adventure Mode27 days ago
- 0.5v Update27 days ago
- 0.5v Update40 days ago
- 0.4v Big changes46 days ago
- Patch Notes 0.3v58 days ago
- Patch Notes 0.3v58 days ago
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